Trying to create a simple UV maped Cable
Found this cool tutorial:
http://www.zbrushcentral.com/showpost.php?p=823706&postcount=81
Cylinder
X & Y size = 25
Hdiv = 12
Vdiv = 128
Deformation> size 300%
Make PM3D
New UVC map = 2048
Attachments

Trying to create a simple UV maped Cable
Found this cool tutorial:
http://www.zbrushcentral.com/showpost.php?p=823706&postcount=81
Cylinder
X & Y size = 25
Hdiv = 12
Vdiv = 128
Deformation> size 300%
Make PM3D
New UVC map = 2048

your cable is too thin for a 1:1 map.
Thanks for the reply.
Which tutorial best describes how to Transfer UV after sculpting or Riging?
zb4 tutorial PDF Making of gas mask has a good idea for a hose, but not really what I’m trying to do.
Is there a new way to do this in ZB4? (this still works though)
CORRECTION:
“Next, draw the ZSphere tool on the canvas and enter
Transform
MOVE mode, press&hold the Ctrl key, click on a gray link and drag to ‘unwrap’ the ZSpheres-chain…”
http://www.zbrushcentral.com/showthread.php?t=7432&highlight=Morph-Target+mapping
