ZBrushCentral

ZB4 - Cylinder UV stretching

Trying to create a simple UV maped Cable
Found this cool tutorial:
http://www.zbrushcentral.com/showpost.php?p=823706&postcount=81

Cylinder
X & Y size = 25
Hdiv = 12
Vdiv = 128
Deformation> size 300%

Make PM3D
New UVC map = 2048


Attachments

ZB4_UVstretch.jpg

your cable is too thin for a 1:1 map.

Thanks for the reply.
Which tutorial best describes how to Transfer UV after sculpting or Riging?
zb4 tutorial PDF Making of gas mask has a good idea for a hose, but not really what I’m trying to do.

Is there a new way to do this in ZB4? (this still works though)
CORRECTION:
“Next, draw the ZSphere tool on the canvas and enter
Transform :small_orange_diamond:MOVE mode, press&hold the Ctrl key, click on a gray link and drag to ‘unwrap’ the ZSpheres-chain…”
http://www.zbrushcentral.com/showthread.php?t=7432&highlight=Morph-Target+mapping

Attachments

ZB4_UVstretch2.jpg