1) Are ZB4 32bit Displacement Maps the same thing as
Vector Displacement Maps?
2) When I try to bring a 32bit Map created in ZB to Maya2010:
// Warning: Failed to open texture file J:/3D Models/ZB4 DispTestHead_TIFNG/DispTestHead/32bit_Disp.tif
2) ANSWER: In photoshop, Must Convert exported ZBrush TIF to: EXR or change ZBrush TIF to RGB mode and save.
Error will show in Maya, but it will render.
Also I used the Displacement brush to draw some spikes, some look bloated, while others look correct.
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