ZBrushCentral

ZB4 32bit Displacement = Vector Displacement?

1) Are ZB4 32bit Displacement Maps the same thing as
Vector Displacement Maps?

2) When I try to bring a 32bit Map created in ZB to Maya2010:

// Warning: Failed to open texture file J:/3D Models/ZB4 DispTestHead_TIFNG/DispTestHead/32bit_Disp.tif

2) ANSWER: In photoshop, Must Convert exported ZBrush TIF to: EXR or change ZBrush TIF to RGB mode and save.

Error will show in Maya, but it will render.

Also I used the Displacement brush to draw some spikes, some look bloated, while others look correct.

Attachments

ZB4_Maya_32bitDISPmap.jpg

no they are not.

you won’t be able to define undercuts or occlusions… it’s just a higher fidelity traditional displacement map.

jin

ok, thank you.