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Zb3 seamless tileable alphas

Hello everyone i have seen already some tutors but for zb2 and i just cant use them in zb3 cause some stuff changed, i wanted to add detail for exemple cloth or scales in zb3 but i dont know how cause i want something seamless thanks.

well one way you could do it is to zapplink to photoshop and make the seamless texture on the model in there or use grayscale images and than import it into zbrush and click mask by intensity and than use the deformation tab to inflate your details

Chris

Hi Chriss thanks a lot i will try that

thanks m8 worked very well i was missing the mask by intensity.

go to level 1 and press the Tool>Texture>UVTile button. This applies a single texture to every polygon of the lowest subdivision level. If your texture is seamless, then it’ll tile pretty nicely.

However, you’ll only get a uniform result if the polygons themselves are uniform. Any stretching of a polygon will result in stretching of the texture applied to that polygon.

Now what’s really cool is that you can apply your fabric texture in this manner using UVTile, then convert that texture to polypaint. From there you can change the UV mapping to something like GUVTiles (or even an imported mapping) and transfer the polypaint back to a texture. The result will be that your perfect cloth texture will have been converted to whatever mapping method you want!