Vista x64 - What is the correct settings / workflow to get 32bit Displacement maps created in ZB3.5r3 working in Maya Mental Ray?
// Warning: Failed to open texture file C:/Users/Desktop/ZBrush to Maya Displacement/32bit test/RGB_32bitDmap.tif
TIFF image class not supported (must be 8 or 16 bits)
- Is Sub Div / Approximation Node still needed?
- Do .tif need to be converted to .map?
- How to use MR convert_to_MAP file.bat
Useful settings for: 32bit Displacement
Adaptive…?
why use this setting?
Smooth UV…?
why use this setting?
Flip V…?
Useful settings for: 16bit Displacement
Adaptive…?
Smooth UV…?
Flip V…?