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ZB3.5r3 - Maya2012

Vista x64 - What is the correct settings / workflow to get 32bit Displacement maps created in ZB3.5r3 working in Maya Mental Ray?

// Warning: Failed to open texture file C:/Users/Desktop/ZBrush to Maya Displacement/32bit test/RGB_32bitDmap.tif
TIFF image class not supported (must be 8 or 16 bits)

  • Is Sub Div / Approximation Node still needed?
  • Do .tif need to be converted to .map?
  • How to use MR convert_to_MAP file.bat
when Exporting a mesh, What scale is 1:1 with Maya?

Useful settings for: 32bit Displacement
:small_blue_diamond: Adaptive…?
why use this setting?
:small_blue_diamond: Smooth UV…?
why use this setting?
:small_blue_diamond: Flip V…?

Useful settings for: 16bit Displacement
:small_blue_diamond: Adaptive…?
:small_blue_diamond: Smooth UV…?
:small_blue_diamond: Flip V…?