OK, just testing out 3.5.
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What happened to the Move Brush? in ZB3, when you held down the ALT you would get a bulge or dip based on the geometry normals. Now, this doesn’t happen!!! That was an important function of the Move Tool.
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I thought 3.5 had the ability to unify meshes like 3dcoat but I can’t find the function. I know that there is unified skin but it can’t handle complex overlapping meshes. The only thing I found was ‘weld points’ next to the merge visible button in the subtool menu.
Still taking baby steps with learning the new functions. Not a big fan of some of the new brushes but I suppose that it will take time to find a good use for them.
Paul
(mix_mash)