ZBrushCentral

ZB3.1 how to Bake Bump detail + Normal Map

this is going to be so freaking obvious, but it’s driving me crazy!:grimacing:

i want to Bake the Bump details into a normal map.
i keep getting “Bump map not activated”
no matter if i have an 8bit or 16bit Alpha selected

Attachments

I am not exactly sure how to do what you are trying, but this may another detour solution:

http://www.zbrushcentral.com/zbc/showthread.php?t=55689

Wish I can see someone can answer your question though, so that I can join to learn something new to me…

I noticed ZB3.1 has Zmapper rev E
ZB2 is rev D

Current Non- workflow
1) import UV maped .obj
2) create 1024 x 1024 texture with dark grey color
3) Select bump material
4) subdivide mesh to 5
5) Projection Master: paint light grey to white details
6) export texture.psd
7) convert to 16 bit greyscale
8) Sub level 1
9) import into ZBrush 3.1 Alpha (texture map is also loaded)
10) Displacement Tab: intensity 1 (or whatever looks best in preview)
11) Zmapper: Tangent space for Organics (Interpolative for Mech)

12) :angry: :angry: :angry: :angry: :angry: :angry: *Bump map not activated

this workflow works in ZB2

Attachments

zb2Bump.jpg

According to the following thread, this is a known issue that’s being looked at.

This thread talks about the suggested workaround. Which is basically to generate a displacement map from the second or third highest subdivision level.

Hope this helps…MG

…at least i KNOW it’s not something i was missing;)