Hey there,
Having an issues with my bumps in Maya. I using the displacements created in ZB for all the Geo detail and then I patch a bump from the same Disp image file in a bump and then shader.
The prob is, although the displacements are working fine, the bumps are showing AUV seems… I would have thought that if the Disp is working that the bump should too!
Ive tried a number of things such as playing with the filter parameters in Maya, seperating 2 different image file for the Disp and Bump… but no luck.
Seems like a few are suffering similar probs, anyone got any solutions?
Thanks… again




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