Hello!
I can’t really find this info, and sorry if it’s in wrong section, wasn’t sure where to open this thread.
Anyhow, lets say i sculpted nice high poly …Human. Now i made low poly model (retopo in topogun for example), uv mapepd it in maya, and then imported it into zb again.
So now i have two different subtools, so to speak.
Now, how to i project normal map, from that high poly model, to this new, modified and imported, low poly model? Since they would be two separate subtools, i have no idea how to aproach this, and i would prefer it to do in ZB and not in xormal or such (exporting several milions polys to obj or so is probably not such a good idea anyhow). So i’d prefer to do it in ZB…but how?
Cheers,
Zocky