Mudbox tutorial here.
http://www.neilblevins.com/cg_education/mudbox_2009_to_max/mudbox_2009_to_max.htm
Mudbox gives the correct range of the displacement Map after rendering which can be used in Max2010 etc.
What information does ZB give after rendering, or if not, apart from trial and error -
What is the process for Zbrush to 3ds Max 2010 to calculate the correct Displacement Length and Displacement Strength for a 16 bit rendered displacement.