This may seem like a bit of a cop out question but I’m hoping someone can help.
Is it possible to run GoZbrush on a lower subdivision level of a sculpture, send it to Maya, rig a portion (say the hand, I just cant seem to get transpose to do what I want), deform it, return it to zbrush (ala GoZbrush) and have the transformations kindof retopograph to the higher subdivision model?
Thanks in advance 