ZBrushCentral

ZB 3.5 Brush/Texture Question...

2 questions actually…

  1. I have a texture loaded up and am DragRect it onto my model, as I am joining them together the edges are blurred, is there a way to tighten up the edge blur?

  2. If I have a texture loaded up that is tilable, is there a way to make that tile onto the model, and can I control the size of the tile?

Thanks!

Q#1:
Are you using a blurred alpha with the drag rect?
If yhat’s the case don’t.

Husse

No, my alpha is “off”, just using texture.

For the first question, adjust the Focal Shift. If you notice on the sculpting reticle theres an inner and outer circle. As you adjust the focal shift to either the negative or positive direction, you will see the inner circle expand or contract. That will adjust the falloff of the alpha. Adjust the focal shift until you get the result you like. I dont have an answer for the second question, sorry :slight_smile: