I am using Zapplink to apply a texture to my human model. All is well until I do the fingers and toes. I have subdivided my model to 25 million polys and I am using large high resolution (300dpi) images for textures. Everything works fine until I pickup the model after working in Photoshop. Once the tool is picked up in Zbrush it becomes very pixelated.
What can I do to get high res texture in Zbrush?
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