ZBrushCentral

Zapplink Problem

hi all
i have problem texturing with zapplink
i don’t know why?, it’s a broken texture
i’ve tried with 1024X1024px & 2048X2048px

here is the result

[img]http://i294.photobucket.com/albums/mm115/herwin-du/z-applink-problem.jpg[/img] please help me i can't find the solusion

thank’s a lot before

regards
herwin :smiley:

I’ve never seen anything like that. What are the exact steps you’re following?

I recommend dropping the texture for now, subdividing the model a ways, and using polypaint (which still works with ZAppLink). Then when you’re done painting, convert the polypaint to a texture.

this’s my step:
http://s294.photobucket.com/albums/mm115/herwin-du/?action=view&current=BrokenTexture.flv

i’ve tried use the reference photo
but, i don’t know why?
the result is broken texture

can you show me the right step

thank’s a lot

herwin

First off, do not use Projection Master if you’re using ZAppLink. ZAppLink handles the PM stuff for you. Many people encounter problems due to trying to use both.

no projection master?
can you show me the tutorial for zapplink
maybe a video tutorial.
for step by step using zapplink

thank’s before

herwin:D

http://www.pixologic.com/docs/index.php/ZApp_Link

okay i’ll try

thank’s herwin

hey aurick, first i want to say thank’s
i’ve tried your trick and tutorial

i make a new model - base model and uvw mapping in 3dsmax, and export it by obj file - i'm use zbrush for texturing, of course with zapplink but i have a new problem here is the result and the step: [img]http://i294.photobucket.com/albums/mm115/herwin-du/obj-model-from-3dsmax.jpg[/img] [img]http://i294.photobucket.com/albums/mm115/herwin-du/not-perfect-zapplink-texture.jpg[/img] [img]http://i294.photobucket.com/albums/mm115/herwin-du/zapplingk-not-prefect-texture.jpg[/img] and this is the step: [http://s294.photobucket.com/albums/mm115/herwin-du/?action=view&current=Noperfecttexture.flv](http://s294.photobucket.com/albums/mm115/herwin-du/?action=view&current=Noperfecttexture.flv) i don't know where is the mistake? in 3dsmax when i'm export the obj file? (the parameter of obj) or in zbrush?

here is the obj file, if you want to try:
http://www.mediafire.com/?sharekey=1f0e9e2e79e7a562d2db6fb9a8902bda

thank's a lot before i'm waiting for the answer herwin

When exporting from Max make sure that “# of Digits” is set to 6. You may also need to reset the xForm first.

reset the xForm first?
sorry i don’t understand
would you explain it?

thank’s

herwin

I’m sorry, but I’m not a Max user. You might find detailed instructions by doing an advanced search here at ZBC using the term “reset +xform”

ok, thank’s a lot

herwin