Hi guys, this is my first time posting a thread and I really hope this is the right place for my question.
I’m a modeling newb not only to zbrush but the whole modeling process as a whole. I was following an online tutorial for using Zapplink to texturize a high-res mesh in zbrush. I droped the model into photoshop using Zapplink and did my edits and everything seems fine. However, when I go back into zbrush, Zapplink did not present me with the option to pick up my model. It just says (unchanged).
I tried a bit of everything, but no matter what I do, the option for z(pick up) is just not there. I don’t know what I’m missing.
Here is a detailed list of what I did to get to this step:
-Imported a base mesh from maya to zbrush
-use the base mesh to make a high poly model in zbrush with many levels
-exported the lvl1 of my model as an obj
-UV mapped the obj file in 3d-coat then import the now UVed lvl1 mesh back into zbrush
-Select a color from the color pallet, go into Texture Map, make sure texture is turned on and clicked New Txtr. (this fills my model with the color I selected)
-Having done all that, I assume it means my zbrush model now have both UV and a new texture. (which seems to be prerequisit for using Zapplink.
-I click Zapplink under document, which automatically brings the image into photoshop.
-I add whatever reference image I want and merge the new layers with layer 1. (so everything remains the same)
-save the photoshop file
-alt tab back into zbrush… OK(unchanged)…
WHAT AM I DOING WHRONG!!!??? I’m losing hair fast.