Thanks for giving it a go, I think its a scale issue and this is how I can replicate it. Get a piece of geometry from another app, and have it huge in size. Bring it into Zbrush then Goz it out or export it, then make it the size of a character to real life scale, send it back to Zbrush.
Now have your doc at 2000 x 2000, make a blank texture of 6k, then select only a small part as if it was a arm, leg and frame it to screen size, now use Zapplink.
When you resize something smaller that was big to start with, when brought back into Zbrush look in the geometry menu and look at the size, its like 0.3 or something small. Also the preview it looks tiny. Now unify it, the size go back to 2, or what ever it originally was.