super cool congrats for toprow
Beside the amazing technique, those lil bastards have a wonderful design and style, i second the requests to know further about your techniques small_orange_diamond
small_orange_diamond
Wow, you are really taking a cool and different approach in your work!!! Very cool and illustrative style. Are you using Fibermesh on both of those meshes and how do you manage to control it so well??? Amazing and beautiful work!!! Congrats on the Top-Row status!!!
very cool work
Thank you very much …!!
Here are the settings I used for my last two characters
The technique I use for Fibermesh is very simple and basic, nothing special
I hope this is understandable and that it will be useful
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Wow!!! realy nice, i love the keyshot render! can you share your keyshot settings? that would be great!!! keep up the nice work man!!! love it
Thank you!
Very kind of you to share your settings!
Your critters and renders are top notch. I really like how that gnomey character looks in standard clay, that pic shows off all the detail that you put into him. Thanks for taking the time to put together the “how-to” sheets. I’m trying it out right now!
Very cool. Thanks for the breakdowns!
The beautiful renders and color selection.
Thank you very much !!
My last work
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realy nice one !
Really nice. What did you use to render him?
Just woohaa !!, good idea, simple yet solid …
Love your work, amazing characters! really inspiring.
Absolutely beautiful.
Your work is absolutely incredible!
Dear Mr. Zafati, I’ve been in search of the answer to a thread I started about whether one can achieve a true glass render shader within ZBrush itself and have been disappointed with direct answers. I cited as an example your truly exquisite piece of the alien in his suit of armor with that wonderfully crafted helmet glass which stood out because it was a rare example of expertly rendered glass in the ZBrush contributor gallery. In my thread I used a link to your work as a prime example of this personal holy grael that I seek and that is a truly defined glass shader within ZBRush mentioning that humble little Bryce had a more accomplished ray-trace engine for its glass shader that even allowed displacement refraction of light through its glass as did Painter way back in the late 1990’s. Then I noticed that you give credit to Photoshop as the 2nd digital tool you tapped into in order to create this outstanding image of art. Your work has definitely captured my artist’s eye’s attention and was wondering if your could offer one of your ZBrush settings pages with perhaps some measure of explanation of how you arrived at that elegant solution in curved glass for, in my world, the ability of rendering true glass is a an example of true elegance. Allow me to conclude with my wonderment over the responses of the ZBrush membership making no reference at all to the beauty of your glass solution. It was if it did not matter while I thought it was the defining feature that immediately burst out at me. I would know how to achieve that effect in Adobe Photoshop or After Effects, but having seen the stunning beauty of ZBrush’s rendering capability it unpleasantly surprises me that 14 years intro the 21st century I would have to venture out of ZBrush to achieve this effect when Painter 8 allowed me to freehand brush this effect for some digital neon tube glass lettering back in the late 1990’s
I thought I had made my comment on the Zafati-sketchbook-Page 13 with his image of his exquisite alien with the glass helmet http://www.zbrushcentral.com/showthread.php?168398-Zafati-sketcbook&p=1022425&viewfull=1#post1022425 , but I was apparently redirected to this page of still exquisite work so please forgive the double entry. I thought I was correctly adding commentary to the above page so I don;t know hwat kind of web-voodoo is at work here, but there it is.