ZBrushCentral

Zafati-sketcbook

Love this Alien sculpt in an astronaut like suit, very interesting. It will be stunning if the Textures are weathered :+1: Awesome!!


Sketchbook - http://www.zbrushcentral.com/showthread.php?173520-Kenji-s-CG-Texturing-Work/page2
Blog - http://amazingbeggars.wordpress.com/
Reel - https://vimeo.com/66303342
Seeking for Full Time Texture Artist job

Wow !! Thanks a lot guys for your comments!! , much appreciated :slight_smile: . and thank you very much for the TOP ROW !!!

TanTeckWeng: this portrait is my first test with KeyShot , and I added some texture and hair in photoshop

[<b>ZamM90</b>](http://www.zbrushcentral.com/member.php?237772-ZamM90) : I use zbrush for rendering and Photoshop for compositing, except for the portrait down, I used KeyShot [<b>ArtBot</b>](http://www.zbrushcentral.com/member.php?24155-ArtBot) : I'm sorry but I have not used FiberMesh I painted the hair in photoshop

Thanks again ! :slight_smile:

Ali Zafati

Keep it coming Ali! Love your work!
:+1:small_orange_diamond:+1:small_orange_diamond:+1:

nice work of zbrush features man!

Keep it up the good work!

romelsalwi : Thank you very much ! :slight_smile:

[<b>grassetti</b>](http://www.zbrushcentral.com/member.php?94125-grassetti) :Thank you very much, it is very encouraging !! :)

Wow, cool stuff, was the hair on the bust a morph target for fibermesh, or was that post work in PS? I myself have a heck of a time getting decent results trying to style fibermesh… I’d love some decent tutorials on just styling fibermesh. It would be cool if fibermesh was smart enough to try and follow the curves of morph target to discern direction of growth, but that’s probably asking too much. Maybe if the peaks of a morph target acted as magnets for nearby fibermesh tips, that could help artistically control grouping, but I don’t know how they’d go about getting it to follow desirable curves from the surface of the morph target though… maybe drawing some directional guide curves on the morph target… hmmm. Sorry, about the stream of consciousness, can’t help it sometimes.

Cool work though, seriously. I hope to get results that nice in future.

Nice work in this thread.Well deserved top row.

Incredible work. Keep’em coming!

All of your work is very well done! Not over-dramatic and tacky, not under-developed and amateurish, but at a perfect point in the middle! I love the camera noise you put into some of your final renders. They look very life-like!

Fantatstic stuff you have in here!
I have one question, did you use a polymodeler for the alien suit or is it pure zbrush?

Congratz bro !

keep it up !

cheers,
Salim

Really cool work ! Especially the albino warrior, love it :slight_smile:

Amazing works, really amazing… I love the aliens (with or without suits) and all the hard-edge stuff!!! And the colour & compositing of the images… Beautiful, really!

Thanks a lot guys , I’m so glad you like it !!!

The.Great.ESCape: the technique I’ve used is very simple and basic, I have not used morph target, look at this link:
http://vimeo.com/55751662

Thanks again

Done with zbrush , keyshot , photoshop

ass4-pt.jpg

Good stuff!

amazing! the colors are beautiful!
One question, when you rendered in Keyshot, did you have a color map for the character?
I don“t know why but when I did my last render in Keyshot the SSS effect when applying human skin 2 material didn“t work. This Happened after I used the color map I exported from Zbrush.

Thanks guys !! :slight_smile:
ErnestoBaxter: I had the same problem on another project, and I have forsaken

Orc-s1
done with zbrush and photoshop

Orc-pt2.jpg

Very cool

Awesome … great creature, lots of personality! :smiley:

all the best, David