My ZBrush wish-list.
Multiple - Layered Textures - Per Sub-Tool w/support for mapping files or layers into different shader channels ie:Bump, Diffuse, Spec, etc., so that things like specular maps could be painted with realtime lighting feedback displayed. I imagine the Pixologic team could put together quite an elegant solution for this. And the competition who’s name rhymes with Crudbox is launching a new version in a few days with these features built in, (too bad the rest of their program is so clumbsily difficult to navigate using a 3 button mouse scheme when I’m trying to paint with a stylus)… Oh, and the ability to work back and forth with Photoshop .psd’s would make this new feature set even sweeter, because, lets face it, Photoshop is the best at what it does. As well as the quick ability to save/over-write all these maps so that I can quickly preview the results in my naitive packages renderer. (XSI for example updates itself every time it recognizes a texture has been over-written, this would be simple)
Multiple - Views\Windows (and menus) that can be torn off and put onto a second monitor. Think having a flat 2D view to see your UVLayout, and be able to paint in this 2D layout view on your second screen.
Dunno if there is a way to fix this already but, not having to flip my textures on export all the time. That should be automatic as both Maya and XSI are opposite by default of what ZBrush is set to… This is a no-brainer. And a simple “save” button for textures would be great to just quickly over-write the existing file instead of the several clicks and windows it takes to export and over-write manually when saving off your textures.
Some simple but effective poly-editing tools would be nice from time to time.
Continued refinement and addion to Re-topologizing tools, especially ones that are designed to play nice with naitive 3D modeling apps.
Built in functionality to make importing/exporting from your favorite 3D app a breeze, including automatically hooking up your textures to shaders, maybe even custom shaders that are identicle to the matcap materials we use when painting.
More Brushes, More Matcaps\Materials, More Stencils\Alphas etc.
Take the best of the best plug-ins and either install them directly into the package or compile them into an easy install plug-in that knows when a plug has been updated, just like Mozilla’s Firefox does with it’s User made extensions and keeps itself up to date automatically. This would be absolutely brilliant and would really get the coding community inolved even further.
More 3D camera settings, the ability to zoom into the model further with many sub-tools and a nice simple way to overlay reference pictures for accuracy…
OPEN BETAS…
And oh yeah, 64 BIT, duh, more polys, etc. I have 8 gigs of ram going to waste over here…