BUG Z4: Layers, Polypaint, HD and Materials Problems
So I’ve got this character I’m working on, and this character has several layers holding paint (no shape, or masks, but I’ve not split them off):

Oh my. And that about spells it out. I’ve tried this from several different angles. I’ve tried going down to the base object with all the layers off and removing the material there. I’ve tried switching into HD and removing the material there. Doesn’t matter where I do it, if I hit the object with Flat Color fills, it totally garbles the polypaint layers.
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