hi guys i hope i can find some suggestions here , im trying to import my low res mesh (uvs included) from maya to zbrush , on top of my High res mesh in zbrush to create my normal maps , but as you will see in the pictures im getting a weird deformation at the base of my pillar :
trying to clarify all this , the first image is my hr mesh at lvl 1 , second image my retopologized mesh (lr) in maya with the uvs , so the way my instructor is teaching me is like, we can put the low res mesh on top of the high res mesh at level 1 to transfer al the details i sculpted, but when i do that happens what you see in the last picture , i checked , double checked, triple checked my mesh in maya i didnt find anything weird , normals are ok , no double faces , no unmerged vertices , so what im not doing correctly guys pls , any suggestion will be really appreciated cause if a simple pillar is driving me crazy i dont wanna think about retopologizing my whole character
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