awesome render man!
Thanks for sharing!
awesome render man!
Thanks for sharing!
amazing work - love the style of it all!
Wow…this is super brilliant!
Amazing work.Great job man.
congrats on the well deserved top row. the fiber render is amazing.
you really have pushed zbrush rendering to a new level. seriously!!
again dude amazing stuff and congrats on top rizzow
congratz for top row! great work, really deserved! thanks for sharing your settings for sss and layer breakdowns …really helps me to understand!:)
Grea work, amazing tutorial, congratulations!!!
Your character design and sculpting is wonderful! Thanks for the Z4 tips so far…any pointers on the fibers? As you have used them? I havent even messed with them yet. Wonderful work!! Bravo!!
Extraordinary job with lots of character
Πραγματικά καλή δουλειά.
Para polu kali douleia file!! Congrats on top row! Well deserved! small_orange_diamond
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This is great! I’m still hoping for a Multipass rendering video tut for ZBrush. You should propose something like that to Gnomon Yiannis. It’s definitely time since ZBrush is getting so mature with it’s rendering tools.
Thnk’s for the workflow guides, i really need to get into this multi-pass rendering, i like the first character a lot.
Awesome! small_orange_diamond
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hey awesome awesome awesome. work i really like this guy very very interesting.
Great work! I’d love to know more about your AO pass settings if you don’t mind (and if you didn’t already explain them elsewhere in this post).
Are you using the Flat Color material? Pure white?
Do you modify any settings in your lights?
Bpr Ao settins?
Document size?
Thanks in advance. It’s very well executed.
Hi Yiannis!
This is phenomenal work! Love it!!! (Hope you haven’t gotten sick of hearing that yet)
I’m really pretty new to Zbrush so this might be a dumb question but I’m trying to do a pretty crazy bit of modelling for a final architecture project and basically wanted to know how to get that Depth pass from a model? I’m assuming you can use this image as an alpha back in Zbrush?
I’ll give you a bit of a description of what I’m hoping to do just in case you can tell me a better way…
So as part of this final architectural semester-long project we get free reign on whatever we want to do on this large heritage site in my city (Adelaide), my concept being of the old heritage buildings growing wild, developing the architectural language of those ornate old buildings. This is an image of more or less what I’m going to do (it has changed a little bit)- I think most of my final presentation will just be hand drawings but I’m hoping to get a bit of 3D printing going for this one detailed facade.
I’m hoping to be able to get a depth pass of one of the window details so I can use that as a stamp to just pull out windows all over this creation and individually tweak them in Zbrush. Is that the best way to do it do you think? Here’s a image of what I’ve modelled in Sketchup of the existing buildings to build on from. This is probably a really poor workflow but I’m pretty new to all this. Any advice would be really appreciated. Thanks
grassetti - Thank you!
I hope beside answering your question i shed some light on Ao for others and I didn’t get lost overexplaining…
great job!!!
I love the style
omg amazing style!!!..i think PIXAR waiting for you!!!
@ topic Nice concept and great execution man
@ all I am new one to 3d. How should i start??