ZBrushCentral

Z4 Beta Testing By: Yiannis Tyropolis

awesome render man!

Thanks for sharing!

amazing work - love the style of it all!

Wow…this is super brilliant!

Amazing work.Great job man.:smiley:

congrats on the well deserved top row. the fiber render is amazing.
you really have pushed zbrush rendering to a new level. seriously!!

again dude amazing stuff and congrats on top rizzow :slight_smile:

:+1: :+1: :+1: :+1: :+1:

congratz for top row! great work, really deserved! thanks for sharing your settings for sss and layer breakdowns …really helps me to understand!:):+1:

Grea work, amazing tutorial, congratulations!!!

Your character design and sculpting is wonderful! Thanks for the Z4 tips so far…any pointers on the fibers? As you have used them? I havent even messed with them yet. Wonderful work!! Bravo!!

Extraordinary job with lots of character :+1:
Πραγματικά καλή δουλειά.

Para polu kali douleia file!! Congrats on top row! Well deserved! :+1:small_orange_diamond:+1:small_orange_diamond:+1:

This is great! I’m still hoping for a Multipass rendering video tut for ZBrush. You should propose something like that to Gnomon Yiannis. It’s definitely time since ZBrush is getting so mature with it’s rendering tools.

Thnk’s for the workflow guides, i really need to get into this multi-pass rendering, i like the first character a lot.

Awesome! :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

hey awesome awesome awesome. work i really like this guy very very interesting. :+1: :+1: :+1: :+1: :+1: :+1: :+1:

Great work! I’d love to know more about your AO pass settings if you don’t mind (and if you didn’t already explain them elsewhere in this post).

Are you using the Flat Color material? Pure white?

Do you modify any settings in your lights?

Bpr Ao settins?

Document size?

Thanks in advance. It’s very well executed.

Hi Yiannis!
This is phenomenal work! Love it!!! (Hope you haven’t gotten sick of hearing that yet)

I’m really pretty new to Zbrush so this might be a dumb question but I’m trying to do a pretty crazy bit of modelling for a final architecture project and basically wanted to know how to get that Depth pass from a model? I’m assuming you can use this image as an alpha back in Zbrush?

I’ll give you a bit of a description of what I’m hoping to do just in case you can tell me a better way…

So as part of this final architectural semester-long project we get free reign on whatever we want to do on this large heritage site in my city (Adelaide), my concept being of the old heritage buildings growing wild, developing the architectural language of those ornate old buildings. This is an image of more or less what I’m going to do (it has changed a little bit)- I think most of my final presentation will just be hand drawings but I’m hoping to get a bit of 3D printing going for this one detailed facade.

I’m hoping to be able to get a depth pass of one of the window details so I can use that as a stamp to just pull out windows all over this creation and individually tweak them in Zbrush. Is that the best way to do it do you think? Here’s a image of what I’ve modelled in Sketchup of the existing buildings to build on from. This is probably a really poor workflow but I’m pretty new to all this. Any advice would be really appreciated. Thankstogether 3.jpgrender 81 copy.jpg

Attachments

together 3.jpg

render 81 copy.jpg

grassetti - Thank you!

Dryn - Thank you very much! SolidSnakexxx - Glad you like it! nerveink - Thank you very much!!! O/MI - Thanks, glad it helped! max-tx - Thank you very much! GrizzlyJake - Thank you very much! I'll post some tips when I can... highway star - Thanks a lot!!! (Ευχαριστώ πολύ) meletis - Thanks for your kind words! (Ευχαριστώ για τα καλά σου λόγια!) Butch007 - Thank you very much! That would be cool! handlebar - You 're welcome and Thanks! João Alberto - Thanks!!! madhead - Thank you, thank you, thank you! zpetroc - Thank you very much!!!(your work is a great inspiration) regarding AO: I'm using the Flat Color Material. Pure White. I usually end up using the default 8th light (bottom-right) and have Intensity 0.9 and Ambient 0 for all my lights Passes but I'm not sure if this affect Ao. The reason I didn't bother to share many settings is that it may led to more confusion...for example I posted 3 stages of my character ,one bust , one full character and the one posed in a scene. The settings where so different, that I didn't even save them. I started from scratch in all renders. The scale of the model, the size of the document and zooming and if there is floor varies the result... my settings for the unposed one were Strength: 1 Angle: 360 Rays: 100 Res: 8192 Blur : 6 VD 0 LD -1 Gamma 4 on 4096*4096 doc for the posed in a scene were the same except res 6144 blur :10 spd off in both. So the way I think of it is that if I have a model without a floor or bkg , settings similar to the first could work but if there is a floor would definitely not work. you would see multiple cast shadows...if you could raise the rays value above 100 that may be the solution...but at the moment you cant...so one direction is to blur more or to lower the resolution. Or preferably doing both and check... There is definitely going to be some loss of quality...so I try to have the most detail without too much visible cast shadows versus a smooth but literally, soapy look. One other trick could be to make a smooth "soapy" render for the whole scene/floor...etc, and make another one for the subject and multiply it over the previous one to get the detail back and also have the nice gradients...

I hope beside answering your question i shed some light on Ao for others and I didn’t get lost overexplaining…

idymc - Thank you very much! nice words are easy to manage This looks like a sweet project. You can do what i understand you intent. Having some windows subtools visible and Alpha/Grad Doc so you have an alpha that you can stamp using it with the DragRect Stroke and with FocalShift -100 so there is no smoothing of the alpha...This could work but you could also model some variations and duplicate them all over the place...It always look better if you have separate objects even if there aren't so detailed...I would try a combination. some modeled and maybe for the smallest some alpha based... I also suggest to make a new thread so you can take helpful feedback and suggestions from many people. Good luck with your project! for the small amount of Greek in that post, I needed to disable the smilies in text,so the post looks too serious with not even one smilie...hehe

great job!!!
I love the style

omg amazing style!!!..i think PIXAR waiting for you!!! :smiley:

@ topic Nice concept and great execution man :+1:
@ all I am new one to 3d. How should i start??