Sweeeet scene and render! !
remcv8 - thanks!
Haha great stuff, really inspiring!
again a great render. one thing started to bother me a little on second look. the pose if the right hand resting on the chair. it’s looks a little broken to me how the wrist bends to the side that much.
it even sticks out more to me in contrast to the wonderful pose if the other hand.
hope you don’t mind.
I may have missed the question and or answer, but… How did you composit the layers together in Z-brush? Or were you saying that you just did all the rendering in Z then composite in another?
Thanks
god brush you !
@saveagebliss - page 3 post#32
I love it!! Great character (:
Julian_K - Thanks! To me it doesn’t look so broken:D. I think the perspective distortion, and the proportions exaggerate the hand pose…now it’s too late, I can’t look at it anymore
Santis - Thank you!
kilik128 - Thank you very much!
SavageBliss - As Dman3d directed you, Compositing was made in Apple Shake.
YKatz - Thank you very much!
this is the color version, If you like, tell me which one you prefer .B&W or color.
my exploration with this piece has come to it’s end and I hope i didn’t bore you with my character:)
I’m pleased with the result, even if I see possibe improvements in all areas of this piece. I believe that now, I have a good understanding of the nature, limitations, pros and cons of rendering and lighting in Zbrush and how i can better prepare everything for that. So in my next piece I’ll be more relaxed in the creating process and not so hasty to see how it looks…
thanks everybody for the support
and one B&W with different framing and aspect ratio.
I really can’t quite decide between the 2 versions. like both just the same.
it’s a really amazing example for what you can get out of Zbrush rendering.
one question: what exactly where your camera/focal draw settings?
Man this is so awesome, color version somehow seems more complete and it has really nice feel to it.
Great work man!
Hey yiannis t, Awesome job love the proses and how it turned out grate job. I like them both but i find the frame on top corner to be a little distracting on the colored version, not so much in the b&w but still distracting. For some reason my eyes kept going there. I also would recommend you play with the Levels in photoshop i played with it for you a little so you can get visual idea of what i am taking about with this before and after image below. I hope this helps. keep it up
-Aravindan
How come under the right arm (chair) color look awkward?
Aravindan, over used level to deepen shadows tends to make everything (fried) and single style working method making all 3D rendering the same.
I really enjoyed watching this thread. Great stuff. I like both renders, but If I had to choose I would pick the colored one. The character reminds me of the movie “Coraline”. Was that an inspiration for you?
Was also wondering how you posed this model? Did you rig him or TPMaster
Do You plan on animating him for future use?
Sorry for the 20 questions, just curious.
i love the coloured version, beautifull…i wouldnt even change teh levels to my opinion, it kills teh cartoony feel to my opinion
great work man!!
Julian_K - Thank you very much , I really appreciate the feedback.
Focal angle was 90, the document size was 4k, square that was croped later.
sorry for the long post
Thx for the little tutorial.
I try to build this material.
But i have a problem with missing information from your text:
d) In which slot must i paste the FresnelOverlay? In the same slot (here S1) like the Basic Material? Or in S2?
If you have time, I would be grateful to you for help.
Regards
Wonderfull characterdesign and lovely renders! I can see this guy animated
Jakyll - S2 slot is the answer. In the image above step f, it’s visible that S2 slot is selected. in S1 slot I put the basic material. hope that helps
tortilla1 - Thank you very much, I can see him too:lol:
not meaning to be nitpicking, but isn’t that the sss shader in your slot2?