ZBrushCentral

Z4 Beta Testing By: Bryan Wynia

It has been a pleasure to be evolved in the process of beta testing Zbrush 4. I want to thank everyone at Pixologic and all the beta testers for a great time. Here are a few characters I created while working in Zbrush 4.

[![BatBoy.jpg|720x985](upload://mle3Bku2r7184DpsZd4iwaHajul.jpeg)]![BarrowWight_print.jpg|533x876](upload://d9fTmDeyZeIgbXpwXe2PN1WQpn7.jpeg) -I found the ClayBuildup and Move Elastic brushes to be great new additions to my sculpting pipeline. -The improved layers and subtool menus were incredibly helpful while working on these characters. -I feel the Best Preview Render and Create Maps functions brought my work to the next level though and highly recommend using it. I will be updating this post with a new character and prints shorty, as well as some brief tutorials on how I created these characters. A big thanks again and I hope you enjoy!

Attachments

BarrowWight.jpg

BarrowWight_sculpt.jpg

BatBoy_sculpt.jpg

Awesome creatures, this print looks gorgeous too.
Congrats!

wow! print looks cool!

chem!

beautiful work, bryan.

i can’t wait to gt my hands on z4.

hope to see more of your cool critters, soon.

-r

Great stuff!

I´m very curious about the scale and machine used for the print. It looks like one of the better examples of 3d printing I´ve seen so far!

Hy Bryan , very cool sculpts , is it all paintover colors or textured version ?, but in both ways it looks great, congrats!

ALT

Awsome!
They should definitly be nightmare of those normal monsters!:lol:
Admire your sculpture and render skills!

great work as usual Bryan!

Alex Oliver

PascalR - Thanks, I’m really pleased with the results.

chemkid - Thank you. rasmusW - Thanks, I hope to have another sculpt later this week. mhy01 - The printed is 5 inches tall and was printed on a Objet Eden. Aliasfx - Thanks buddy! This was painted and rendered in Zbrush 4. I comped everything together together in Photoshop. I also played with some colors and levels. darkmummy - Hahahahah, thanks man. alexleia - Thanks Alex, always good to hear from you. Here are the maps I used to create the final Bat Boy image. Using Best Preview Render and a collection of matcaps I was able to create all the maps I needed incredibly quickly. Note that I adjusted the colors in Photoshop of my shadow, ao, and cavity maps to push the colors of the final image.

[Bat Boy_maps.jpg]

Hope this helps and thanks again!

very cool,nice work:+1:

Insane Bryan, just insane. I am going to call you Insane from now on.
Great job Insane :slight_smile:

WoW:grimacing: Awesome + beautiful work, bryan.!!!
thk for share render pass:+1:

very nice , the render passes that u have shown will be a source of learning for me … thanks over all the model looks really good and torn flesh effect really nice on the face

Amazing! I like it alot!! Thanks for sharing this!! Love the design and really nice render!

great works!!! :+1:

AWESOME Bryan !!!

Beautiful work!

how do you achieve those hanging flesh bits you have on your model ?
are they modeled geometry refined later in the pipeline ?..
great works :slight_smile:

great creatures u got:+1:

Hi Bryan, I told you before and i’ll say it again these are awesome. Thanks for the breakdown. Cheers Mate.