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Z3 to C4d adaptive UVs?

Hello, I´m new to modeling, Zbrush and C4d are my first 3dpackages…

Anyway, I was about to try and finalize my first model with an displacement map and a texture map, but when I load my texturemap into C4ds colorchannel it looks like this:

berg.JPG

I´ve created adaptive UV maps for the object and I´ve followed all instructions, but I just can´t see what is wrong… Does C4d not support adaptive UVs at all? I put the UV setting in C4d to UVW mapping…

Or have I got it all wrong, is adaptive UVs a zbrush ONLY feature?

edit: hm when come to think about it, maybe I should have asked this in some cinema community… oh well

You need to flip your maps virtically in cinema for the mapping to work.

Steve 8)

Haha, and it really was that simple, it works perfectly now, thanks a lot :slight_smile: