Hello, I´m new to modeling, Zbrush and C4d are my first 3dpackages…
Anyway, I was about to try and finalize my first model with an displacement map and a texture map, but when I load my texturemap into C4ds colorchannel it looks like this:
I´ve created adaptive UV maps for the object and I´ve followed all instructions, but I just can´t see what is wrong… Does C4d not support adaptive UVs at all? I put the UV setting in C4d to UVW mapping…
Or have I got it all wrong, is adaptive UVs a zbrush ONLY feature?
edit: hm when come to think about it, maybe I should have asked this in some cinema community… oh well