Originally posted this to talk about possible subtools & layers enhancements or workarounds, but changed the title to reflect additional suggestions for Z3 enhancements as I “discover” them through use of the program…
SUBTOOLS & LAYERS…
Subtools remind me of photoshop layers (and I realize ZB3 has a layers feature in addition to subtools).
However, it seems to me that ZB3 (whether in subtools or layers) is lacking some features that would help workflow. Perhaps a plugin would help…
Some ideas for subtools or layers enhancement…
select multiple - First, we need a select multiple option to be able to select multiple subtools at once (and then assign different attributes if necessary)
link - be able to link subtools to sculpt or transpose multiple subtools at once (at least transpose). Link selected, link visible, link all…
merge - be able to merge subtools (or layers) together so they are treated as a single object. Merge selected, merge visible, merge all…
group - be able to group multiple subtools (like under a folder in PS) together so that they can be made visible/not visible or transposed or sculpted together as a group. Group selected, group visible…
opacity - change the opacity of subtools, so that they can be something other than just visible or not visible. This way you can keep track of the “form” of something even if it’s obstructing whatever it is you’re working on…with the opacity set to something like 10%, you can see it, but it doesn’t obstruct your view. (This would be like the “display->See-Through” option in Max.)
color - It’d be great to be able to color code different groups, so that when you’re working on something that has dozens of subtools, you can tell which subtool belongs to which group (if we can make groups) by the color you assign to it
MASKS/TRANSPOSE
save mask for transpose - would be cool to be able to make a mask selection for transposing which you can then go back to for further changes. For example, if I take the time to carefully mask an arm, elbow, or neck, it’d be great to be able to go back to that particular mask again if you want to change the angle of the elbow, etc… I guess this would be taken care of with Z3 “rigging”, which I haven’t looked into… still, saving masks could be useful.