Hello,
I have only really had one issue with Zbrush 3 that I don’t understand, it is the render issue with certain materials. I knew it affected Matcap materials, but recently I tried to copy over the Antropus quad-shader so I could get a good skin shader to work from. http://www2.zbrushcentral.com/picasso/tutorial.htm
The problems I am having is the material is acting alot like a Matcap material when rendered, and since quad shaders are differnt from Z2 to Z3 I can’t get the settings right to copy over Antropus’.
heres a pic of the unrendered face I’m working on.
So would you suggest not to even bother rendering in Z3 since its got this issue with materials, or is there a fix. Does anyone know the correct settings to get Antropus’ looking like it does in Z2?