first, let me say, that i really love zbrush. it is the most fun program i ever had, and it is the most stable one. in all the 5 month i have it now, it never crashed, and it always does what i want, except… (oh, i really hate to complain…)
i got a problem, that is, i re-experienced a problem i earlier had sometimes. now it annoys me, please help.
what i did.
man.ztl was modeled from zspheres, in preview window, he looks to front (as in 1). quit zbrush, re-open zbrush :
-
man.ztl placed, markered, 2 spheres placed and marked.
-
with multimarker tool draw (all looks fine at this moment), then rotate so that nose points to right. press twice “t” to leave modeling mode. press reposition. clear canvas, then draw. the result is 2. the eyes are correct, the head is upside down.
-
export man.ztl as obj with all settings as default. import man.obj and draw on canvas. this is 3. it is flipped in x-achses
please help - this bugs me often, and makes it impossible to make polymeshes where one of the tools is zspere model. i also remember that mentat asked a similar problem (or may be same ?) once, but i think it was not completely resolved… i experienced the same kind of problem only with zspere models, yesterday for example i downloaded auricks quad-view modeling help-script, and there, even in the “show me” the front model was upside down, and also when i tried out, zsphere models were upside down.
i think, may be, the zsperes have for their “internal calculations”, one of the axes flipped… ? this could possibly explain also the texturing issue when im- ex-porting textures, there was a long discussion lately, where pixolator helped with some scripts…