ZBrushCentral

Z-sphere Creature

<HR style=“COLOR: rgb(0,0,0)” SIZE=1>So I finally decided to learn how to work with z-spheres this morning, and I loved it! Just like all things in zbrush, it is incredibly simple and fun to work with. Here is my creation. I want to start adding small details, but I can’t decide between more human like flesh or more reptilian scales. What do you guys think?

Avis.
www.ryanavis.com

Nice Sculpt ~!:+1:

In my opinion, keep the skin soft, not a reptile, even more like furry… a cow?

Thanks! I have been told he looks like a goat so maybe you are right. Fur might work.
This is just another sculpt I did, she seams to be coming along, but the pose feels forced, not sure what the problem is yet.
Crit_1.jpg

Nice sculpts :slight_smile:

It looks forced, because to make a smile like that would require your cheek to bulge and lift up and your eye to close.

Thanks for the feedback SadamHU. I took your advice and brought the cheek up, maybe I should bulge it out more, I don’t know. I also rotated the nostril up and worked on the brows a bit.
[attach=193328]Crit_2.jpg[/attach]

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Crit_2.jpg

I think you should do what you did to it just a little more, even if it does block
that eye a bit. And just pull this part of the cheek out.

Pull.jpg

So I worked more on her pose, pushing it just a little more. Not sure why I am afraid to push it more extreme, but for some reason I am. Also, created this ball player. C & C more than welcome!
Crit_3.jpg

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p3.jpg

Yeah, I think that does it. Probably be good to hear another persons opinion
though, to make sure what I suggested works. But if your happy with it, I
think you could shift the pupil of compressed eye up to take up the space in
the eye now. And if you feel that the eyes aren’t on target then bend the
neck.

Nice style!

Thanks RobotBall! Here is another project I have going. Kind of a take on the engineer from TF2.
Crit_1.jpg

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Crit_1.jpg