Wonderful can’t wait to try it out .
transpose gets the job done , but every one loves a shortcut .
Thanks Gary .
thnx -Wow 100 downloads on my rig !!!
Amazing, thank you!
looks amazing. I must try this, thanx for sharing
thnz again guys ! i added some links to the hands little more control feel free to improve here and upload rig - images
this is great man
sorry but could you explain what you do with the zsphere rig ? it seems such a better way to move the model
This looks great - I’ll have to give it a try. I must admit that I’d ignored z-rigging because I haven’t been impressed with the results I’ve seen in other videos.
One thing with your method of merging subtools is that it isn’t always possible when you have several high-res subtools. Having said that, I can’t think of a reason why you can’t use z-rigging with a Subtool Master T-pose model. I’ve appended subtools to the T-pose tool before to use as guides with no problem - I just made sure to delete the extraneous subtools before transferring the pose to the main mesh. Best of both worlds.
this is great man, i tried it and in worked like a charm
i know i will have some use for this feature
thnz tyrellcorp ! sure what i do is append the model in sutools too the rig > click on your model in sub tools > deformations > unify xyz > offset your model just behind the rig > deformation offset z (-) then move the rig to fit your model roughly then > defomations > unify > subtools > your model > tools > clone > then delete it as the rig subtool > rigging > select mesh > your model > then further position fingers ect. > bind mesh and pose , hope this helps !
hi Bonecradle never tried it with multi high res models you still have the all low option first then merge visible i think thats what the script does ?? then pump up the res is what i do
sinyendil thnx post your results here ?
Decent video on how to do this is here:
http://www.pixologic.com/blog/2010/12/zbrush-4-part-1-zbrush-rigging-with-a-single-subtool/
Basically:
1)bust your model down to the lowest subdivision level (or, technically, the lowest that you want – the more resolution you have on your mesh the slower the posing will be.
2)open the rig tool.
3) on the rig tool, go to tools->rigging, and hit select mesh. Choose your mesh you wish to pose.
4) fit the zspheres to the now translucent low res mesh. try to make the rig fit as closely as possible to it.
5) hit tools->rigging-> bind mesh
6) rotate the zsphere rig around and check to make sure your mesh is deforming well. if not, unpress bind mesh and try to move a nearby sphere to better influence the mesh area that didn’t work. (this is trial and error). You can also add / remove spheres yourself of course, but I didn’t need to.
7) once you feel good about the deformation of the mesh with the rig, go to tools->adaptive mesh and adjust the division levels to match that of the highest level of your tool. (if you chose not to go all the way to the lowest subdivision level in step 1, you’ll need subtract the number of subdivsion levels over one from the the adaptive mesh division levels… ah forget it, just go back to step one and really go all the way to the bottom.)
8) HOLD SHIFT while pressing ‘preview’. This causes the rig to import the higher level detail to the adaptive mesh. The video says to ‘touch the mesh’. I imagine that doesn’t mean with your finger on the monitor, but I don’t really know what it does mean. I rotate the model on the screen a couple times and click on it I guess.
9) turn off adaptive mesh preview and use the rig to pose your mesh.
10) press preview and look at the magic!
thnx oofnish what do you think of my method above yours ?
lets keep this thread goin i want too learn more also
I don’t know, seems like most of that isn’t necessary… not sure what all the appending and unifying and cloning is for – all you should have to do is select mesh on the rig and fit the rig to the original mesh I think.
visibility thing i guess i like the rig in front initially no mesh ghost easier too rough in the hands at top veiw this way ? and unify snaps the two together also if you import a model from another app and the size way off unify is your best freind !
love to give this a try, thank you!
This looks great! Can you post the process how to use the rig with multi subdivision model?
Got it working thx you
thnx again all who participate here !!!
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Excellent! Thanks so much for rig and the explanation!!