Any solutions for the following problem:
- Used z project for a face sculpt, tidied up the topology back in Maya and imported back to Zbrush.
- issue- before I took it to Maya at the highest subdivision the mesh got a bit messy around the eyes and lips from the Z project, the points at the edge of the mesh, and they’ve moved too much and now I can’t move them back to the right position.(smooth doesn’t work as they are the very edge of the mesh)
Thanks if anyone has any solutions
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