hi there
i’m pretty much interested in how zBrush deals whith so many polys
where dose the z pixel calculation take place is it on the grafik card?
i’m playing around whith some very basic 3d engine coding and I’d like to know why it’s so much faster to calculate the z value of each pixel than to calculate polys. (if i got it right)
and where dose the polys come in game in the z bruch engine.
a short overview or a weblink to related topics would be enough whithout reviealing any secrets.
— the spirit is willing but the flesh is rare —