ZBrushCentral

Z-Pix by Jempix

Reference is king. I dig the gallery you are displaying throughout this thread Jem. I am intrigued by the opposing side of Dent’s face. Turnaround? :+1: I like the effect of ink dissipating in water on his ‘bad side’, it really helps the face blend into the BG… Interesting take on his 2 side, very creative indeed.

-Stubs

Cool ! These are really fun.

cobbw2.jpg
Here is another “usual suspect”.

As for the turnaround of Dent’s face, it was more about the silhouette it created at that vantage point. To save time, I only concentrate on the details for the final image.
Anyhow, thx again

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Can’t wait to see Mr. Bate Man…! :smiley:

Really cool idea the whole series!

Really Great Work!!!

Nice work man!

Yeah, really dig your style. Good work!

Excelent work.:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Legendary work here!! LOVE IT!!! :+1:small_orange_diamond:+1:

Hi Jempix.

First: Impressive work of this Batman and especialy the ambiant.:+1:

Just one question about the fact you prefer decimation than topology to export.
The result in another soft seems to be enought quality when rendered.
It is easy to work with decimated object ?

Thanks for your time.

Thx guys.

Le Discot:
Decimation master is great to get complex meshes into a software like max. A retopology would be needed if there was animation.
You can also use the uv master to get quick Uvs if you want to bake any normals or texture info. It is pretty straight forward to use as well.

Hello Jempix I’m very impressed by your work I sculpt and paint little bust (between 3 and 5 inches height) and i’d like to make a bust of Oswald and John Doe are you OK for thaht and do you have any pictures with side and back side
Thanks in advance,

Romque

I had the pleasure of beta testing some of the new features for Zbrush 4r4. Thanks to the hard working team at Pixologic. There are so many great additions to an already amazing software package.
I wanted to focus on the topology and insert mesh brushes, so I ventured a bit out of my element…an aircraft! The only thing I knew was I wanted an exposed pilot seat, and designed within zbrush around that.
I blocked it in with the zsketch spheres and slowly edited and added/removed parts. Everything was made/modeled in brush minus a some objects that were previously created in 3ds max that I turned into insert multi-mesh brushes.

ship_front.jpgship34c.jpgship_side.jpg
ship_grey2.jpgship_grey.jpgship_grey_bottom.jpgship_pilot_grey_top.jpgship_grey_top.jpgship_pilot_grey_front.jpgship_grey_front.jpgship_grey_back.jpgship_grey_side.jpg

Attachments

ship_grey_back.jpg

ship_grey_front.jpg

ship_grey_side.jpg

ship_pilot_grey_front.jpg

ship_front.jpg

ship34c.jpg

ship_grey.jpg

ship_grey_bottom.jpg

ship_pilot_grey_top.jpg

ship_grey2.jpg

ship_grey_top.jpg

ship_side.jpg

And here is the pilot that I also created in zbrush using zspheres, qremesher, topology, and insert meshes:)

Attachments

And this was another test, creating insert meshes with the primitives inside of zbrush. The gear primitive is great for flowers. 100% zbrush (unless you want to count the compositing that was done in PS)
I also tried the fibermesh hair, with mixed results :slight_smile:

mask2a.jpgmask2b.jpg
mask_clr.jpgmask2.jpg

Attachments

mask2.jpg

mask_clr.jpg

wow, great stuff there. Love the flying machine. I was just considering trying some sort of hovercraft earlier today.

Ezra

Beautiful models and renders!:+1:

Awesome stuff!! Do you plan on doing a small tutorial on your process using the new topology brush?

Aaawwwww…
I want!!!

:smiley:

Excellent work!

~MAH~

thx guys,
I’ll have to look into putting a little tutorial together, but I’m not sure if you checked out the one Paul and the guys created… http://www.pixologic.com/zclassroom/homeroom/lesson/topology/