Sebcesoir,
WOW! Very excellent. This shows that study and hard work pay off.
Thanks for sharing.
Sebcesoir,
WOW! Very excellent. This shows that study and hard work pay off.
Thanks for sharing.
getting gud but u need to improve lighting so much
First i was like hmh this guy realy knows something and then i saw ur name there: Sébastien Legrain and i was then … oh thats why that sculpt is so good
Good work Sébastien Looking forward for moore work of yours.
…surexposé!
Beautiful!!!
Abdullah Naeem khan
getting gud but u need to improve lighting so much
Though I agree that the light from the left of the pic is distracting due to the contrast, this guy knows his stuff. The lighting seems to be on purpose.
Originally posted by Abdullah Naeem khan:
getting gud but u need to improve lighting so much
I like the lighting! I think the high contrast adds a nice dramatic effect. Excellent job Sébastien!![]()
tre bien. I like the contrast between that armor and the rather real average( in a good way) young man and his somewhat gentle expression.
and the light is certainly on purpose.
Yeah I intentionaly blast the conter light. But maybe its a bit too much then
Sébastien,
I really value your posts. As a Lightwave user I can’t use GoZ yet, but part of what your doing in this post is something I’ve had on my mind for a year or more. I would appreciate it that continue your thoughts and sculpts on the on the subject of real time feedback. So far the only real time rendering is through Lightwave 10s VPR. It near real time but its pretty accurate. I know that its only a matter of time before ZBrush + some Game engine gives artists real time director abilities.
Gary
Salut Sébastien,
very cool rendering and I love those ornament designs on the armour.
that armor is nuts, i love it.