Speachless.
wwwwooooooaaaaaaaahhhh !!!
LOVE IT !!
Awsome!! You have to tiped us on the rendering like light set up, skin, material, rendering approaches, how do you put the elements together and you name it. Am I asking for a tutorial?? Yes definetly!
Thanks for sharing.
Mathieu
I’m almost at a loss for words… This is the most amazing and realistic image/model I’ve ever seen… Outstanding job! Thank you for sharing your talents with us!!!
This is SO good, that I can’t stop raving about it… TOP ROW!!!
Echo Top Row!!!
If someone ever asks me to “define” 3d, I now
have something to point to.
Congrats!!!
Stunning render!
TD
Very cool man. Great example of what a person can do with a little planning and attention to detail. It’s been great to watch thos one develop.
WHOA! Top row, this is probrably one if not the best renders I’ve seen from ZBrush. Tips Tips Please on how you acheaved this. Details are fantastic.
A tut. would be cool. any chance in yuor spare time
Lot of stars from me (just5:-)
…parts of the face who are under the mask seems more real than the rest of the figure
Cool image
Sebcesoir, the final is just superb! We always knew you were a major talent, but this one puts you over the top…
This piece truly shows what Z-Brush is capable of in the right hands. The stitching on the leather, the fine details on the canvas, the stubble on his chin, all brilliant. Your talent is awsome, my friend…
Thank you for the inspiration…
Dickie
that is incredible ZRealism You´re inspiring me with your always eycatching ZRenders. I knew that one can get near photorealism with some clever mat/light/textures in zbrush, but when I look at your ZCarriermember i have to say that its not only the realism that makes it such a great piece, its the interaction of all components. The texture/material(s) you used and the light, the expression in his face, the equipment with lovely detail - all that makes that great impression I have.
i have 2 lil things to mention:
maybe the shadow right below the right part of the glasses could be stronger, there seems to be some interspace between the glasses and the face and it looks like that space doesnt exist on the
left side.
the hair that looks through the 3 oval vents of the cap doesnt harmonize very well with the cap and the rest of the skin. I´m not sure what it is, maybe it needs more shading, or some little specular, dunno.
but hey, I saw these things after minutes of watching and thats only knick-knacks, so you got 5 stars from me, and more
congratulation on finishing that wonderful piece and thanks for showing!
froyd
Wow Sebs! The model itself is awesome but the final image is Astonishing!!!
A very BIG Congratulations brother
great modeling as always. however, im not digging the shaders. everything looks a liittle too clean and plastic like. the glass surface could use a sharper specular and the fabrics could use less specular.
but i have to say the level of detail in the modeling is really good. the textures and shaders need a little more dirt and grit and less shinyness may be. just my 2 cents
Thanks a lot guys for the comments, I did some changes on the glass, I wasn’t satified with it…
I also reduced the shadows…
Noze is glaring
Its after a day of hard work
Awesome man! Definitely top row
it was cool to see all the progress