My Z brush displacement maps dont look very nice in Modo!
As you can see from the attachement the resultant displacement in Modo looks a little crude compared to what I painted in Z Brush
My initial thoughts were to increase the sub D level and displacement distance in Modo, which didnt help at all.
There are also some linear UV issues too
Ive seen countless Modo renders that use Z brush displacement maps and the detail looks great compared to anything Im able to achieve.
Are there any Modo/Zbrush users that can suggest anything?
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