ZBrushCentral

your typical humanoid...

well, long time no posting in the zbrush forums. mostly for the lack of work produced in zbrush. but, here’s something at last. the base mesh was built in maya 6, exported into z, detailed, and then back into maya for the final render. i might get some time to finish him up, but i doubt it… so here it is… hopefully i’ll pop some more z work out during xmas break… hopefully…

figure6.jpg

dado

Attachments

figure7.jpg

figure9.jpg

…sculpting!
Pilou

some more work in z. the first is obviously rendered in zbrush while the second one was done in maya with some bump mapping… nothing fancy.

ZBrush render1.jpg

dado

Attachments

final1low2.jpg

Its alot like them aliens you make and a dash of some rough plaster…nice lighting

Looks very very nice. Keep it up.

thanks vlad!
steve, that lighting did take forever, and it still doesn’t look half as good as i wanted it. but oh well… :stuck_out_tongue: