ZBrushCentral

your light set up for modeling/texturing ?

i got the modeling aspect of ZB down. i want to venture more into texturing.
but i dont know if there are better lgiht set ups than the default one for when i model and texure.
it is very difficult sometimes to accurately view some areas because they are light poorly. and im sure poor lighting will somehow effect my textures.

— what are your light set ups?

---- can you point me to any similar thread topics?

thanx in advance.
:):o

I made for you an zscript tutorial playing with the different parameters that controls the light panel.
Hope this help something
Andreseloy

:slight_smile: wow man.
thats great, beyond the realm of whaat i use ZB for.
i basically just sculpt displacement maps at this time with it.
undortunately that script left my questions unanswered,
i do more modeling in zb than rendering, so i basically would need to know if there are specific ways to fix the lights to get better feedback, or better illumination on a mesh.
this also goes for texturing.
do u guys use the default shader or do u assign like a blinn type shader?
:frowning:

There are alot of ways to got about it. Am sure everyone is different.

I believe it was Dickie who posted up a classic 3 point light you might find very useful. A search on that nick will bring up his threads …i believe it was within the last three he started.

One thing you can also do is go to the plugin menu…there is a light plugin that allows you to click around the screen to move a light where you like…play with it to see how it works…but it’s one light.

Some things to consider…if you are going to use someone elses materials…check and see if they included a light setup…if so load it via the light menu. Keep in mind tho that the light set up for that material might not make another material look good.

so one thing I would do is get a basic idea of materials I wanna use, then grab Svengali’s Zmats plugin (it allows you to save mats with the light settings) and try the mats you want to use with different light settings. then you can test how all the mats look under the same lights…and adjust the materials accordingly.

seems kinda involved I know, but actually it’s not.

I’ll make it even more simple for you.

Pick one material you like. Use the light set up you like for that material.

now alter only that material…for all your different uses. It sounds harder than it is…and it allows you to keep the same lights. Check out Antropus’s tutorial in the tutorial forum…he uses this techique in that pic. Really simplifies things while giving you the opportunity to learn how the material attributes work. You can check out the 1.55b manual for a greater understanding of the basic shader settings.

ok this was too long as well…

hope something there helped ya out.

If I get a chance in a day or so, I’ll set you up with a quadshader material that you can then use across the board by altering various settings. You can use it as your base material for texturing then use it to combine the materials attributes along with your texture for rendering in zb.

if you are planning on rendering it else where…use the basic flat shaders for creating the texture and adjust your shaders in the other program according to your texture.

well, scuplting with the bumpviewermaterial¡
Andreseloy

all that does sound involved. and i am planning to render in messiah, so i guess using a material as base color to paint texture on is not a good idea.
ill look for those plug ins and threads. thank you all very much. :slight_smile:

when I get home from work, i’ll make a tutorial about this sort of thing. I have a method which i’m still updating as I work with it more and more. but it addresses this issue of setting up for texturing in zb whether you’re planning to render in zb or not.

it’s nothing in-depth, just basic suggestions/methods to explore and use.

look for something in the tutorial forum later on today/tonight/…whenever

:smiley:
/me waits patiently

Vladimir why you dont post an image or something like you want and what you dont like for modelling setting in ZB?
Excuse me but at his step sincerelly i dont understand your point¡
Thanks in advance
Andreseloy