There are alot of ways to got about it. Am sure everyone is different.
I believe it was Dickie who posted up a classic 3 point light you might find very useful. A search on that nick will bring up his threads …i believe it was within the last three he started.
One thing you can also do is go to the plugin menu…there is a light plugin that allows you to click around the screen to move a light where you like…play with it to see how it works…but it’s one light.
Some things to consider…if you are going to use someone elses materials…check and see if they included a light setup…if so load it via the light menu. Keep in mind tho that the light set up for that material might not make another material look good.
so one thing I would do is get a basic idea of materials I wanna use, then grab Svengali’s Zmats plugin (it allows you to save mats with the light settings) and try the mats you want to use with different light settings. then you can test how all the mats look under the same lights…and adjust the materials accordingly.
seems kinda involved I know, but actually it’s not.
I’ll make it even more simple for you.
Pick one material you like. Use the light set up you like for that material.
now alter only that material…for all your different uses. It sounds harder than it is…and it allows you to keep the same lights. Check out Antropus’s tutorial in the tutorial forum…he uses this techique in that pic. Really simplifies things while giving you the opportunity to learn how the material attributes work. You can check out the 1.55b manual for a greater understanding of the basic shader settings.
ok this was too long as well…
hope something there helped ya out.