Hi All
I just started sculpting again and I am back learning how to create great characters with Zbrush 4R5. I need your very best opinion for sculpting and a final products for animation in Maya, XSI, Lightwave etc, as well game design and animation for games, texturing ect. I have gone through a lot of tutorials have found there are lots of ways to create charactors, so here are my questions:
I sculpted a character using zspheres, my base mesh a 1, is blocky but at 7 is fine with all the details, should I of exported it to Maya, etc in the base 1, and put edgeloops in the head area first then bring back with GoZ, OBJ, etc to have better geometry to work with as a 1, basemesh, then work up to higher subdivisions? I used UV Master and worked on a clone, but 1 base mesh was blocky and not projecting all the higher subdivsion details to UV map before I texture or poly paint.
What are the best steps to take? , for a good end result? create mesh in Maya? import as OBJ, sculpt, retopologize, texture,
Just start with Dyanmesh first?
What the very best steps to take in Retopolygizing? QRemesher, vs Retro with a Zsphere in Zbrush? or another program like 3d Coat etc?
What your workflows? What works for you?
Sorry for all the questions, but I need your valuable impute and help !!
Thank You
Tim C