Create a figure in a 3D program and assign point and/or polygon groups. In my case I use Lightwave.
Load that object into ZBrush. Any version above 3.0, including ZB 4R2.
Do some sculpting on it and export it as obj and load that object back into 3D program.
All the point and polygon groups are still intact.
HOWEVER, save that figure or object in ZBrush as a ZTool, and load it back up to work on later, THEN export it as obj back to your 3D program.
Now, all the point and polygon groups have been renamed by ZBrush. :mad:
So, forget about your abdomen, your l_arm, your r_index01, no, now they’ll all have far more useful names like Group 29… Group 1… Group 46…
It’s just unbelievable that this hasn’t been addressed yet. Who in the world thought that Zbrush renaming all the polygon groups when saved as a Ztool would be a good idea?
I guess we should all just be expected to accomplish all our work in one sitting when using a figure that has poly groups. Sure, I don’t mind working 12 hours straight on the same project, knowing I’ll never be able to open it again to change anything. :rolleyes:
I guess alternatively I could just rename all my parts again in Lightwave. That should only take about an hour or so each time…
