ZBrushCentral

Yona's Little Adventures...

i wouldn’t have mentioned it. i like the render and the blown out parts are undisturbing as it is work in progress :wink:

Beautiful… just beautiful! Cannot wait to see the painted version :slight_smile: !

mutte696 : thanx man! i’ll do my best!
scottleroc : :o oh come on! you’re too nice with me! :smiley:
Santis : thank you!!!
Moni : Thank you dear lady! Your aline is fantastic by the way!!! i’m impressed!
Fernando Kuhlmann : thank you so much!
Al : no problem! i completly agree with the white bakground! thanks anyway :wink:
Etcher : me too :smiley:

But unfortunatly, i’ve done a big huge rookie mistake… I’ve posed my character before making my Uvs. So my Uvs are so dirty that it’s very difficult for me to texture and have nice displace and normals maps for the little boy. I’m doing my best but i think that i’ll have to redo my characters again without posing them to have a clean base of my work. I’m so frustrated and stupid! what a waste of time!! Anyway, at least i’ll have a print of these one.

see you when i’ll be calm.

Hello Yona, calm down! :slight_smile:

To have your character posed is not a very big deal with the new Uv’s softwares out there. You can make clean uvs really fast with “Silo” or “UVLayout pro” and they will be the same as if the character is not posed. Lets say that with Silo, it can be done in 1 hour.
If you need some help, just ask. :slight_smile:

Rahhhhh Gentleman! i do my UVs in UVLAYOUT and usually, you’re right, it’s easy!!! but the fact that my my geometry is torn and bend doesn’t help!!! and as i want these models to be printed they all have thickness! that’s why it’s so exhausting!

Calm down and breath :D. You should be able to do it even if the model has streched faces, in fact, if you are going to print it in that pose, is better to make the UV’s posed, lot better than make them without posing, if you make the Uv’s in T pose (or low T pose) and then you start posing you will get texture distorision everywhere, so I guess you are doing the way it should be (the streched/torned/bended faces will have no texture distorsion and they will have correct mapping).

If you plan to use the model in another situations, then you are “doomed” (but never so much to start again modeling from the begining).

thanks Gentleman…
My problem comes frome the fact that some edges are hard to find under all the folds and other stuffs. And for now all my displacement and normal maps are dirty.
So the only way i’ve found for know to texture my characters is to unfold the subdiv 1 version of each subtool in Uvlayout. Bring back the Uvs in ZB using the morphtarget. Then i create a 2k texture and use Zapplink with photoshop.
I think i’ll be able to have a nice render like that.

But for now i can’t see if everythnig is alright in XSI as my displace and normal maps are awfull :cry:

Ok, I understand, but I guess UV layout has some options to select the complete loop and not get lost under all of your edges. In Silo you can also cut the geometry on the 2d Uv window (in the mess od the no-unwrapped faces, so at the end you have everything flattern and then you start to stich the pieces you want) its like you can do everything in the UV window without navigating trough the model using the camera you can have it done without going to 3d view. Maybe UVlayout has something similar (I use Silo).

I’m not saying is very easy, but is not a really big deal so dont come down and continue!.

Go Cedirc go! :lol:

A question: If you are going to use Zapplink and paint on photoshop like in canvas mode, why dont you just use Guv Uv tiles from Zbrush and just forget about Uv’s?

Hi Yona, H is great, just fabulous, deserves printing indeed.

By the way, what Gentleman says can be done in Silo can also be done in Modo, you can select edges and loops in the 2D unwrapped UV map and cut the UVs in any way you want without having to try to reach impossible places in the 3d view. And everything you select in the 2d view is simultaneously displayed on the model in the 3d viewport. That way it’s easy to cut it.
And also a Happy New Year of course.

Hi guys and happy new year!!!
Gentleman and Maxinkuk thank you for your help! i’ll try to work on my characters as soon as i can. But we have decided, for this project, that the kid will be in 2D (because i looooove 2D too :wink: ) and the robot in 3D. So i’ll only work on Emrold the robot and make some 2D images with him in 3D inside.
So i’ll have to work on a nice shader (not too cartoony).
Here’s a bit of 2D in the huge world of 3D sculpting! This is a research for the Little H project. This is not the final look but it will be close from that.
I know that’s not a ZB work but as Emrold has been sculpted in ZB i wanted to show you the all project.

I hope that i’ll have the final shaded version of Emrold for my next illustrations.

Hope you will like this illustration!

TheHouseGarden01.jpg

Aaaaaaah! I love, love, love it!!! The colors you`ve chosen are gorgeous and the perspective is very cool!
Happy New Year! Bonne anné!! :slight_smile:

Great work Yona,
Please finish the Kid in 3D :evil:
It’s an awesome character,
He deserves a print :+1:
Best regards
Fernando Kuhlmann

awesome illustration. happy new year yona.

Happy New Year Friend!!!
That is a beautiful illustration… 100% Yona… I love it! :sunglasses: :+1: !
Looking forward to seeing Emrold updated!

Very nice illustration, I really like how you placed all those greens.
And the big tree growing out of the conservatory is a neat idea, as often with your work, it reminds me of Miyazaki. I wonder what’s the story behind it.

That is really french style wich I love so much! Hope you have stressed yourself out and you are fresh to continue with your uv-hell! :rolleyes:

wow nice colors. Would real love to see the progress on this. best of luck

Hi Cedric, happy new year and thanks for the illustration this is can’t wait to see the finished piece, keep pushing.

Really cool illustration!! The glass house reminds me of the old crystal palace in the UK.

Wow, i love the illustration! :slight_smile:
Happy new year!