Hi folks, I am having a problem with ZSpheres.
Whenever I try to build a moel in ZSpheres, I do it with symmetry turned ON but I just noticed the symmetry stops working after I add several connected chains of ZSpheres to my model.
I tried the whole process several times - build from scratch, watch out that no ZSphere rotation is messed up anywhere on the model but I always end up with a symmetry problem.
Please, see video below.
I read many topics on the forum that were discussing ZSpheres’ symmetry problems and didn’t find a real solution to this.
In the case with this particular model, the symmetry problem appears on the fingers’ chains and is not really important because I think the model is good enough the way it is and I can use it for my project anyway.
But what if this happens again on another project where you can not get away with messed up symmetry? What if you really need it to work properly?
I have my own (stupid?) theory that this problem could be caused by the size of the ZSpheres. Maybe if they are too small, the symmetry cursor is having problems snapping to the mirrored one?
I don’t know… See the video.
VIDEO: http://vimeo.com/8737660
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