Hi all!
Well, it’s not a very original subject, but I tried to model my left hand just to practice with this great software. Of course I used the excellent tutorial by Francois Rimasson and followed his guidelines.
I started modeling with ZSpheres and wanted to keep them all along to pose it in different motions once the modeling done, but I had some bugs and had to convert it to adaptive skin…so maybe I’ll try to animate it later without the help of Zspheres.
Anyway, I tried to sculpt this hand with the more detail I could reasonably achieve, with Projection Master, Pinch and Smooth tools and a lot of different alphas. It was also my first try in making a color map for the skin, which I painted entirely in ZB.
I generated a displacement map for the medium frequency details and a normal map for the finer details. All textures are 2048x2048.
I rendered it in 3dsmax 7 with Mental Ray 3.3 and its new sss fast skin shader. One HDR image and a spot for the ligthing with Final Gathering.
Comments & Critics are welcome!
[](javascript:zb_insimg(‘3327’,‘main15_800.jpg’,1,0))
big one
As you’ll notice there a lot of banding on the second image, but i don’t know what to do with this 3dsmax-MR related problem…i read a lot of posts in this forum, but still no answer…