ZBrushCentral

Yellow Sketchbook

wip01b.jpg

Long time no post, been quiet busy lately and currently just finished a freelance job…so I’ve only just started to get my rhythm back this week. Slowly chipping away on him and still blocking out some of the gear.
I recycled/adjusted the head and body, simple extracts for the gear and made some custom insert brushes for the patterns and stitches. CRITS MOST WELCOME (caps intended).

Cheers!

Attachments

wip01b.jpg

That’s all kind of awesome. Love it!

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Just some minor update this week. Added some hair and played a bit more on refining the clothing, which is still looking way too clean for my liking. Once I’ve made everything I’ll break the symmetry and push the details. CC most welcome.

Cheers [FONT=Verdana]Chimz!

Attachments

wip02b.jpg

wip02bb.jpg

v3zhhev.jpg
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Attachments

v3zhhev.jpg

Y5ASTC8.jpg

cAwnCMa.jpg

WaPNVkd.jpg

render_fin.jpg

A quick project project with some stylised characters!Cheers.

Attachments

render_fin.jpg

I like these a lot very organic, awesome. The shapes itself are so interesting & awesome.

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Advert project, discontinued at the end but I got to work on this fella. I used 3Ds max, zbrush, 3D coat for the main mesh. Also used xnormal and photoshop for the texture maps and finally rendered in marmoset.

Cheers!

Attachments

G7nnTQ0.jpg

aClI7H0.jpg

FbpZkb0.jpg

nice clean work!

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Medical project (Bone, muscles, ligaments and joints bio mechanics) am working on. The main aim is to produce a series of 3D models/images and animation to illustrate the bio mechanic functions for educational purposes.

Key Points:

-Leg anatomy: An introduction to the basic anatomy of the leg, this will include different layers which can be hidden in sections. Skin>fat>muscle/ligaments>bones. The leg will also be used as the main visual component for the project. It will be broken into different sections to cover individual lessons.

Bone Structure: The femoral head, cut through to demonstrate the difference in outer edge structure [solid] vs inner [spongy] structure. Mechanical testing, stress/strain and demontrate porosity.

-Bone ageing process: Simple slice/cross section to show the progress over time.

-Bone Healing process: Show the progress over time.

-Joint Characteristics: Develop a true representation of the knee. Peel away all the layers and explain liquid behaviour, general breakdown.

-Tendon: Illustrate/show tendon fibers stretching and relaxed

-Muscle structure: Slice and general breakdown

Attachments

d9M3sPM.jpg

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hDmwedV.jpg

great looking anatomy study. keep them coming.

-r

Looks nice but you need to add the Band of Richer to make the sculpt even better. Especially considering that version with skin actually has the suprapatellar bulge sculpted on (though this might be just my imagination since it is barely noticeable here)

beautiful and impressing leg anatomy study dude. Really great sculpting!:+1:
Definantly a must for leg reference, thanks for creating and sharing :slight_smile:
Happy sculpting =)

Cheers all glad you like it!, more than happy to help :slight_smile:

Vir Norin- thank you for pointing that out. I will work on that straight away!

The leg looks kool I am working on this also maybe we can share knowlege. . there are some websites and medical atlas that can help you

New project I’m working on this year, finally added on to the leg. I’m still currently blocking out the rest of the body parts. CHEERS! <3

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awesome work mate!
btw i live very close to Conwy :slight_smile:

heart slice marmo.jpgheart whole marmo.jpgheart slice polypaint.jpgheart slice sculpt.jpgheart whole polypaint.jpgheart whole sculpt.jpg

Got to make a heart for my current project, was fun but cant wait to move on. Sculpted in zbrush, rendered in Marmoset and comp in photoshop.

Cheers!

Attachments

heart slice marmo.jpg

heart whole marmo.jpg

heart slice polypaint.jpg

heart slice sculpt.jpg

heart whole polypaint.jpg

heart whole sculpt.jpg

A small demo I did for a school, had 3 hours in total to play around in zbrush. I then spent some more time after work adding the arms and pushed some details. Sculpted in zbrush and finalized in photoshop.

comp 02.jpgcomp 03.jpgcomp crop.jpghands comp.jpgturns.jpg

Attachments

comp 02.jpg

comp 03.jpg

comp crop.jpg

hands comp.jpg

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comp.jpgclose.jpgclose 02.jpgturns.jpg

ICH Fan art and Concept by Ariel Olivetti. Sculpted in Zbrush and finalized in Photoshop. Progress shot: http://i.imgur.com/ektdKVF.jpgConcept: http://i.imgur.com/NJy1aQz.jpg

Attachments

comp.jpg

close.jpg

close 02.jpg

turns.jpg

comp 01_crop.jpgcomp02_crop.jpgcomp06.jpgcomp07.jpgterns.jpg
A small noodle I’ve been noodling in work during lunchtimes, It started off as small demo in zbrush and things just happened…

Progress stages: http://i.imgur.com/l8U5WJv.jpg

Attachments

comp 01_crop.jpg

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comp06.jpg

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terns.jpg