ZBrushCentral

YBourykina's Sketchbook

hey i’m Katia! i decided i wanted to start up a new sketchbook and keep track of it while working on new projects :slight_smile:
i’m going to go ahead an post up some things i have already done and then what i am starting on, feedback is very much welcomed and thank you for checking out my thread :slight_smile:

Death
i made a fanart of Death from Darksiders 2 based on James Brian Jones’ (BoBo) sculpt and Joe Mad’soriginal design. very much so enjoyed working on this and learned a lot, there are a few things i would like to rework now, but alas, i’m going to keep them in mind for future projects. definitely loved hand painting the textures and trying to catch the essence of Death :slight_smile:
massive props to the guys at Vigil who worked on the game, super gorgeous work!
all low poly shots were taken from marmoset :slight_smile:

high poly, learning how to render with bpr filters:

final low poly:

if you’d like to see more shots of him and maps check out my cghub or wip blog :slight_smile:

Gen Femme
made this so i had a female base i could start out with for my personal projects, rendered in zbrush and trying out the bpr filters.
gave her a bit of organic growth so to add a bit extra, inspired by the Castanic race in Tera Online :slight_smile:

BPR Filter tutorial
i did my eyelashes following Hazardous/Jon-Troy Nickel’s video on his Pepper Tribute

close up of the detail of the crown and face:

turn around:

Amelia Earhart
this is a redesign of Amelia for Papercut’s first contest when they released Ryan Hawkins’ Vertex which is 300 pages of free tutorials from some of the best industry artists in the world. i sadly got busy with other things so i had to put her aside, but i would definitely like to finish her up later :slight_smile:
i chose the good side, and tried mixing Amelia’s fashion sense with a bit of steampunk :slight_smile:

thumbs:

wip of sculpt:

if you’re interested in seeing a bit more you can check out my blog:smiley:

more to come :slight_smile:

Attachments

YBourykina_Death_HighPoly_v2_Med.jpg

YBourykina_Death_Low_Turnarounds_Med.jpg

YBourykina_Base_Anatomy_CloseUp.jpg

YBourykina_Base_Anatomy_TurnArounds_Med.jpg

ybourykina_amelia_05.jpg

ybourykina_amelia_01.jpg

Azra

so this is my Azra, my first attempt at a cinematic model, her high poly is a bit old, but i really loved everything i learned while sculpting her :slight_smile:

high poly:


cinematic:
YBourykina_Azra_Final_Cine_BeautyFull_half.jpg
if you are interested in seeing more shots of the cinematic and maps, i have them on cghuband my blog :smiley:

Lady Mechanika
i got permission to model Joe Benitez’s Lady Mechanika for Hazardous/Jon-Troy Nickel’s Female Character Modeling Workshop earlier this year :smiley:
after finishing the high poly i polypainted my base textures in ZBrush as well and then ripped them via xNormal to use as a starting point for my diffuse :slight_smile:
here are the clothing seam Zbrush brushes i always use by Ryan Kingslein (free gnomon workshop stuff) www.thegnomonworkshop.com/store/freebies/downloads/GnomonWorkshopClothingSeams.zip
also Michael Dunnam has some awesome free Zbrush brushes and alphas too! i haven’t had a chance to use them yet, but i’m excited to try out the new stitch alphas http://www.michaeldunnam.com/free-stuff.html
i also use Selwy’s cloth brushes allthetimeforeverything, they’ve helped me out a lot in the past few years so here is a link to this cloth tutorial page with the free ZBrush brushes: http://www.selwy.com/2009/zbrush-clothes-tutorial/

poly painted high poly:


greyed high poly with a comic matcap composited:

base mesh:

if you’re interested in some more comic matcaps, Nick Zuccarello (http://nickzucc.blogspot.com/) has some nice ones he’s sharing http://www.zbrushcentral.com/showthread.php?165050-Comic-ink-matcap-pack-for-download

final low poly turnarounds:

if you are interested in see my progress, i have more shots and things documented more on polycountand my blog :smiley:

Briggan
he’s kind of old, but i still love his high poly, got permission to model him from Cole Eastburn, amazing concept artist!

high poly turn around:


anatomy turn around:

hands:

Jenesis Armour
this is is my current project, of a character that i have had for the past decade and some, i’ve decided to redesign her armour, make a model sheet from the ortho shots i took of her anatomy in zbrush.
thumbs:
ybourykina_jenesis_armour_thumbs_green.jpg
model sheet:


current features:
ybourykina_jenesis_armour_01.jpg
next is to build out all the base pieces for the armour and get to zbrushing!

thank you for looking at my work :slight_smile:

you have amazing works in this thread!! they are awesome!! keep up the great work :slight_smile:

Cool work! :wink:

Nice work!

Nice modeling here! Keep up the good work!!

thank you so much guys :slight_smile:

Amazing works, bravo!:+1:

Great work indeed . Your lady mechanica is really cool too different from mine