cool work man .,… i love the mood of the character
excellent job
cool work man .,… i love the mood of the character
excellent job
inspirational style! great job!
print it!!
first post with awesome worksmall_orange_diamond
small_orange_diamond
Neat! Love the stylized proportion and sculpt style!
Well, hereand hereare some details about the workshop and for now i don’t really wanna talk about further details about it without Thomas’ permission.
And as far as this video series is concerned, I bet he is pretty busy at the moment, when you think about on what he is working on at the moment (you can look it up on his homepage), but sooner or later he’ll come across this thread and you could ask him personally.
Without the base = 20.316 tris
I’m seriously thinking about to let this print. If so, then only at Offload Studios. But I guess I’ll just have to work a little more to afford a 12 incher.
In fact after I posted my question I started digging and came across those course descriptions in a PDF format and also went to his site to see any updates (Blizzard Cinematic artist) So I just asked him to see how things were going. Hasn’t replied yet but he’s a busy bee…
But thanks for sharing what you could. I’m really really interested in this pipeline. I guess I have to wait.
Later
Hi,
first of all here’s a quick gallery update (1st post).
Thanks for all the nice comments so far!
cu,
Atilla
love your style and texturing
good jobsmall_orange_diamond
this view looks even better
interesting, do you have a rule for witch earies you wnat to make look sharp, or do you go by what feel allright ? ;]
Kinda cool. Lighting shot from back is better than the front shot. The big guns like that actual detract from the character. A big Magnum 6 shooter might make it work, but it would stil be better as sorta small in his hand. The other hand should have a large custom made brass knuckle, hahahah. It’s just about balance. The character is quite well done, I like your stylization on the mesh. The wrist doodads gotta go.
Might I suggest the back shot, twist the body around a bit leave feet with a little knee flex and bring the head around as well and more than torso. This would give you a slight motion pose and convey some of his mass, catch the light and if the face had even a little expression and head titled a little to a side, would punch this up several notches. I’ll leave you to the details if this makes sense for you, but statue presentation that is utilized by so many just leaves so much out from the hard work done, especially on this character.
@ Jason Belec
Hey, there.
Love the idea with the brass knuckle and thx a lot for your suggestions about how to pose a character correctly.
Use no way as a way!
No, seriously I actually used both methods. Mainly I imagined how the part I was about to flatten/pinch would look like if I had built it in maya with a small amount of polygons and using hard normals. But I also had situations where I just let me lead, what would simply look best. For instance I flattened/pinched 3 different versions for the hands. They really drove me crazy.
Nice model and nice first post;)
One last update for the Yakuza.
[[attach=159931]yakuza_mainPose_full_right_01.jpg[/attach]]
[[attach=159932]yakuza_mainPose_closeUp_right_01.jpg[/attach]]
[
]Thanks again for all your crits and comments.
And many THANKS to Pixologic for the Turntable Gallery.
looks really good - i like the stylized and clean look he has
great work, i like your style
love the work youve done! how did you go about creating the wraparound tat?
If you mean the tattoo, I simply used ZBrush’s Projection Master and Photoshop.
Hope I could help ; )
great model, everything is very clean