ZBrushCentral

Xsi to Zbrush Uv problems.

So i have unfolded UV’s that i have done with the unfold UV’s option within Xsi and have no overlaping UV’s and the UV’s work fine within Xsi. Exported an obj file with these UV’s.

Then when i import that obj file into Zbrush and go to the Texture Map option and select the new from UV check my texture shows up with overlaping UV’s.

So when the UV’s are imported and flipped its leaving behind what looks to be 1 point on a set of unfolded components. Is there a diffrent way to import UV’s with model or do i have to remake the UV’s inside of Zbrush.

As far as i can see the UV layout inside Xsi is fine…so a little help would come in handy here =p…

P.S.
Sorry for the huge pictures…

Attachments

Forgot to post that i also exported from Zbrush the obj fild and imported it into Xsi and get this…

xsi_photo_02.jpg

The UV’s look fine…i guess the question i have is my zbrush glitching?

ZBrush doesn’t like any of the UV islands touching the edges of the UV space. Yours look like they are in the XSI shot. In XSI, select all the islands and scale them down a touch so none are touching the edges.

??