So i have unfolded UV’s that i have done with the unfold UV’s option within Xsi and have no overlaping UV’s and the UV’s work fine within Xsi. Exported an obj file with these UV’s.
Then when i import that obj file into Zbrush and go to the Texture Map option and select the new from UV check my texture shows up with overlaping UV’s.
So when the UV’s are imported and flipped its leaving behind what looks to be 1 point on a set of unfolded components. Is there a diffrent way to import UV’s with model or do i have to remake the UV’s inside of Zbrush.
As far as i can see the UV layout inside Xsi is fine…so a little help would come in handy here =p…
P.S.
Sorry for the huge pictures…


