Have been scouring this forum for XSI info, and am on the verge of purchasing XSI foundations, but was hoping for some input before going down this path.
I Just need a sweet sub-dee modeler with a killer Tweak (soft selection) tool, tessellation tools, a comprehensive UV editor, and renderer. My aim is photo-realistic caricatures. And you can’t beat Mental Ray, so I really hope it’s all they say it is!
I’ve been searching hard for a complement to ZBrush, and had it narrowed down between Cinema 4D and XSI. Cinema 4D is more expensive, even without their advanced renderer. But more important is the time investment, and what you get out of it.
Lemnonado’s posts have me convinced to just go for it. But many are writing about real problems in getting the displacement maps to work, even after following the ZBrush - XSI guide to the letter. And I’ve been digging the work from the students of the Vancouver Film School. They use XSI there, and don’t seem to be complaining! Something’s gotta give!
So just a few questions for those that are using XSI 5, and I sincerely thank you in advance for any input:
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If you’re using it, you obviously get your displacements to work. Is it a real glitch that must be finessed (ie. a “workaround”), or are the problems folks are posting due more to human error?
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How is the graphics tablet support in XSI? Was it hard to remap the Middle Mouse Button to some other key combo? Ditching my Wacom for a 3 button mouse is not an option!
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Any issues with XSI’s UV editor? I texture in ZBrush with ZappLink and Photoshop, but prefer a good UV mapper to AUV or GUV tiles, so that I can better tweak my color map in Photoshop, plus derive other maps, such as specularity.
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Finally, any general gripes about XSI that could possibly be a deal breaker? And if you got an extra minute, what do you love most about XSI?
Thanks so much to you all. Will be posting some stuff as soon as I can get this last piece of the puzzle in place!
Sincerely,
Chris Collins
www.chriscartoon.com