Open zbrush
Load ztool at subdivision level 1 ( cage displacement will apply to)
Go to menu item zplugin>multidisplacement 3
It drops down showing the options
Leave all options as they are (do I need to mess with any of these?)
Click on >EXPORT OPTIONS
GOING FROM LEFT TO RIGHT:
Change default D32 to R32 this will gray oout all the regions in the status because it is set to off.
Now turn the “status”> ON
This reveals all the options for exporting.
On my system I had to hand type the code DE-LCEK-EAEAEA-R32 by clicking in the box.
Made sure verticle flip>on
Smooth >ON
Chanel 1, 2,3 >ON
CLOSE THE WINDOW.
Go back to zplugin menu item and go to>CREATE ALL
Export to desired location.
GIVES ME INFO CREATING TILE>>>>
And it makes several displacement maps for me. (WHAT DO ALL THE ORANGE NUMBER MEAN–ARE THOSE PREVIOUS DISPLACMENT MAP TRIALS??
IN XSI:
New scene
Fille>import>nagivate to your .obj file AND LOAD
DISPLACEMENT TAB ( when loading object file look at top): Find displacement map you exported ( file should end in R32)
>SET SUBDIVISION TO–2
LEAVING ALPHA DEPTH FACTOR AT—0.5
VIEW DEPENDENT REFINEMENT—CHECKED
(ALREADY FLIPPED VERTICALLY IN DISPLACEMENT EXPORTER SO LEAVE OFF)
Finish.
Now hit " number button 7" to bring up Render tree
View nodes which should include ( fdisplacementmap, txt2dimage explicit,color to scalar,sib interp linear all plugged into material " displacement" (green) input.
Now you are going to edit the SIB_INTERP_LINER ( which is a change range node). DOUBLE CLICK on the node, it will bring up a property page, type in under NEW RANGE START–2, AND NEW RANGE END -2; CLOSE THE WINDOW
NOW SELECT YOUR OBJECT
GO TO: selection explorer>geometry approximation>“GEOMETRY TAB”
Set mode to—fine
Set max Displacment—2 ( IF IT ISN’T TWO THEN YOU DIDN’T CHANGE THE VALUES IN THE CHANGE RANGE NODE).
View dependent—ON ( should be checked from the import portion above)
CLOSE THE WINDOWS AND CROSS YOUR FINGERS.

Now if you need to modify… who the hell knows…that part to come.