Hey guys,
I’m sure some of you have used xnormal before, but what I was wondering was can you put in a uv’d low poly mesh, with an un-uv’d high poly mesh.
I’ve watched a few tutorials, and it seems that they have an un-uv’d model in zbrush, and sculpt all the details, but then create a low poly cage and un-wrap that.
But am I correct in saying that both models need to be uv’d inorder for a normal map to be properly created? If so how do people do this,even after they have sculpted all their detail on a un-uv’d model?
It’s kind of confusing, but I hope you guys get what I’m asking
thanks