Hello ZBrushCentral and present company.
I have a problem with Zbrush right now. I’m on a Windows 7 64-bit PC running Zbrush 3.1. I am sculpting a human figure, and the x-symmetry function doesn’t mirror equally. I’ve looked through the preferences and menus, and I don’t see any way to control this imbalance. The Transform menu has the symmetry subcategory, where I have Activate Symmetry, >X< and >M< toggled on. There are no alpha channels yet.
Symmetrical deformations DO happen, they’re just sometimes weaker or not there at all.
What am I missing?


now I understand. Helpful! Is there any way to avoid decimating the mesh if you export and import again? You will lose your Zbrush division levels, except the one you export, right? I know that would’ve worked well with Maya, Duplicate Special to fix the lack of symmetry, but you would lose the detail levels in Zbrush.